The British music business is already larger than its steel industry. Any economy hoping to prosper in a global entertainment and design culture must seize the opportunities presented by creativity quickly. Howkins here explores how this can be done in the real world
Originally published: London: Allen Lane, 2001
Includes bibliographical references and index
Introduction: The art of the patent -- The first talent -- The boom in intellectual property -- The core creative industries -- Managing creativity -- The entertainment gene -- Click-and-go -- Capital of my mind